Gamification und Innovationskommunikation: Konturierung von Industrie 4.0 mittels angewandter Spielformen als Interactive Storytelling

  • Banholzer V
  • Weber R
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Banholzer, V. M., & Weber, R. (2018). Gamification und Innovationskommunikation: Konturierung von Industrie 4.0 mittels angewandter Spielformen als Interactive Storytelling. In Kommunikation und Technik (pp. 241–255). Springer Fachmedien Wiesbaden. https://doi.org/10.1007/978-3-658-21537-8_14

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