Game rhetoric: Interaction design model of persuasive learning for serious games

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Abstract

Serious Games is an emerging technology that can be used in a learning environment. This technology is an effective interaction design paradigm which can be embedded as a persuasive learning tool to attract learners’ attention. This article will explore the concept of game rhetoric as an element in game systems for persuading students to engage with the learning context. We identified three types of rhetorical concept that can be integrated with the current game rhetoric model to support attention elements: visual, procedural and digital rhetoric. Three interaction design elements have been used in the model to support learners’ attention: cognition, emotion and social interaction. In this paper, we propose a new interaction design model based on game rhetoric perspectives to support user interaction in Serious Games for persuasive learning.

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APA

Yusoff, Z., & Kamsin, A. (2015). Game rhetoric: Interaction design model of persuasive learning for serious games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9192, pp. 644–654). Springer Verlag. https://doi.org/10.1007/978-3-319-20609-7_60

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