Growing virtual communities in 3D meeting spaces

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Abstract

Most existing 3D virtual worlds are based on a ”meeting-space” model, conceived as an extension of textual chat systems. An at-tractive 3D interface is assumed to be sucient to encourage the emer-gence of a community. We look at some alternative models of virtual communities, and explore the issue of promoting community formation in a 3D meeting space. We identify some essential or desirable features needed for community formation – Identity, Expression, Building, Per-sistence and Focus of Interest. For each, we discuss how the requirements are met in existing text-based and 3D environments, and then show how they might be met in future 3D virtual world systems.

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Kaplan, F., McIntyre, A., Numaoka, C., & Tajan, S. (1998). Growing virtual communities in 3D meeting spaces. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1434, pp. 286–297). Springer Verlag. https://doi.org/10.1007/3-540-68686-x_27

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