Knowledge base refinement with gamified crowdsourcing

4Citations
Citations of this article
24Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper discusses a gamification design for knowledge base refinement. The maintenance of a knowledge base involves human intervention and is one major application domain of human computation. Using the concept of crowdsourcing, refinement tasks can be delegated to many casual users over a network. In addition, gamification such as games with a purpose (GWAP) is a useful idea to motivate workers in crowdsourcing by making a task into a playful game. For effective gamification, designing the game rules is critical. In this paper, we present a model for simulating the gamified knowledge base refinement process to estimate the effects of different game rule designs beforehand.

Cite

CITATION STYLE

APA

Kurita, D., Roengsamut, B., Kuwabara, K., & Huang, H. H. (2016). Knowledge base refinement with gamified crowdsourcing. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9621, pp. 33–42). Springer Verlag. https://doi.org/10.1007/978-3-662-49381-6_4

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free