Humanoid interface for artificially intelligent role-based game playing

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Abstract

Innovations of technology can change the way humans interact with their world. The demand for robotic technology is not exclusively influenced by the component specifications of what a robot is built of, but instead driven by the applications and potential of a robot. Humanoid robots are the best interface for human and robotic interaction because they are ergonomically designed to physically mimic a person thereby benefiting mankind by having the potential to physically operate in an environment designed for society. Moreover, humans are more apt to treat humanoid robots as companions because humans are more likely to project a personality onto the robot. This paper attempts to explore two topics: the advantages of entertainment based applications for humanoids as a vehicle for role-based game playing, and exploring the model for humanoid interaction with either a human adversary or a humanoid adversary. This paper also mentions entertainment based application implementations on systems with limited resources. We utilized the DARwIn-OP as a vehicle to demonstrate a fundamental application of basic artificial intelligence. In playing the role-based game of tic-tac-toe, we created a model for human to humanoid robot interaction as well as humanoid robot to humanoid robot interaction. © 2013 Springer-Verlag.

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APA

Golden, L. J., Golden, Z. T., McAtee, J. M., & Matson, E. T. (2013). Humanoid interface for artificially intelligent role-based game playing. In Advances in Intelligent Systems and Computing (Vol. 208 AISC, pp. 283–291). Springer Verlag. https://doi.org/10.1007/978-3-642-37374-9_28

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