Narrative within Virtual Environments (VEs) is a compromise between pre-authored narrative structures and user freedom in terms of interaction and physical movement. We present results of a recent investigation on the narrative structures and mechanisms of Role Playing Games (RPGs), and assess the potential of non-conventional narrative forms for computer implementation. We address the potential benefits for the research currently undertaken by the AI community in terms of storytelling and interactive storytelling.
CITATION STYLE
Louchart, S., & Aylett, R. (2003). Solving the narrative paradox in VEs - Lessons from RPGs. In Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) (Vol. 2792, pp. 244–248). Springer Verlag. https://doi.org/10.1007/978-3-540-39396-2_41
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