Price of anarchy, locality gap, and a network service provider game

14Citations
Citations of this article
9Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this paper, we define a network service provider game. We show that the price of anarchy of the defined game can be bounded by analyzing a local search heuristic for a related facility location problem called the k-facility location problem. As a result, we show that the k-facility location problem has a locality gap of 5. This result is of interest on its own. Our result gives evidence to the belief that the price of anarchy of certain games are related to analysis of local search heuristics. © Springer-Verlag Berlin Heidelberg 2005.

Cite

CITATION STYLE

APA

Devanur, N., Garg, N., Khandekar, R., Pandit, V., Saberi, A., & Vazirani, V. (2005). Price of anarchy, locality gap, and a network service provider game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3828 LNCS, pp. 1046–1055). https://doi.org/10.1007/11600930_105

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free