With the advances in rendering hardware, it is possible to render very complex scenes in real-time. In general, computers do not have enough memory to store all the necessary information for sufficiently large areas. This paper discusses a way in which well-known techniques for modeling ecosystems can be applied to generate the placement of plants on a terrain automatically at runtime. Care was taken to pick algorithms that would be sufficiently fast to allow real-time computation, but also varied enough to allow for natural looking placement of plants and ecosystems while remaining deterministic. The techniques are discussed within a specific rendering framework, but can easily be adapted to other rendering engines.
CITATION STYLE
Hammes, J. (2001). Modeling of ecosystems as a data source for real-time terrain rendering. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2181, pp. 98–111). Springer Verlag. https://doi.org/10.1007/3-540-44818-7_14
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