Low-fidelity prototyping is well-established method of developing concepts for traditional two-dimensional user interfaces. This paper considers the techniques and methods that can be used for simulating and early testing of augmented and virtual reality applications. It covers techniques such as body-storming, storyboarding, and mocking up prototypes using a variety of materials such as: sheets of paper, cardboard, sticky tape, straws, pin-boards, Lego bricks, etc. It describes the role of each method within the design process and provides practical advice for its application. The paper draws upon two student workshops that were organized to teach and practice several of these techniques for the design of augmented reality and virtual reality prototypes. Feedback from the participants is reported.
CITATION STYLE
Maguire, M. (2020). An Exploration of Low-Fidelity Prototyping Methods for Augmented and Virtual Reality. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12201 LNCS, pp. 470–481). Springer. https://doi.org/10.1007/978-3-030-49760-6_33
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