Synaesthesia design research of motion game in order to cure the white-collar’s cervical spondylosis

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Abstract

Cervical vertebra disease has become another defining characteristic of the White-collars, following with good benefits and high income. Cervical spondylosis usually occured due to long-term working and lack of exercise, and can be very hard to recover from. Yet in the early stage of the disease it can be relieved by frequently doing a kind of cervical gymnastic and developing good exercise habits. In recent years, young people’s neck-shoulder problem has become ever more serious, but they haven’t pay enough attention, and did not take the corresponding action to the situation. In the mean time, crossing over both sports and entertainment, motion games are getting more popular among White-collars, allowing them to exercise after stressful works, but yet has not yet successfully realized it’s potential in medical field. In this paper, we will discuss this newer area of HCI, that is using motion game as a media, summarize and modularize the method of working out shoulder and neck. Also by using the knowledge of synaesthesia design, finally we acquire the design method and game model, that shows how to use synaesthesia design in motion game to achieve the desired effect.

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Liu, Y., Li, S., & Liu, B. (2016). Synaesthesia design research of motion game in order to cure the white-collar’s cervical spondylosis. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9745, pp. 170–178). Springer Verlag. https://doi.org/10.1007/978-3-319-40247-5_18

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