The game of virtual soccer requires its players to act as a coherent team, while operating in a highly dynamic environment, with incomplete and unreliable information. As such, the game is often used to test, demonstrate and validate the concepts of multi-agent theory in practice. This paper describes the process of integrating agent-oriented programming language AgentSpeak and its interpreter Jason into SimSpark, the official RoboCup soccer simulator. The end-goal is to design a framework that will enable its users to think about and program soccer playing agents at a more abstract level, in terms of beliefs, goals and plans, allowing for an easier implementation of advanced multi-agent concepts. © 2013 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Mitrović, D., Ivanović, M., & Burkhard, H. D. (2013). Intelligent jason agents in virtual soccer simulations. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8076 LNAI, pp. 334–345). Springer Verlag. https://doi.org/10.1007/978-3-642-40776-5_28
Mendeley helps you to discover research relevant for your work.