We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games. We describe the architecture of the Brigade renderer, and provide implementation details. We describe two games that have been created using Brigade. © 2013 Jacco Bikker and Jeroen van Schijndel.
CITATION STYLE
Bikker, J., & Van Schijndel, J. (2013). The Brigade renderer: A path tracer for real-time games. International Journal of Computer Games Technology. https://doi.org/10.1155/2013/578269
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