Listen and play: Auditory-motor interaction in a Bard’s tale video game

1Citations
Citations of this article
17Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Serious video games represent an immersive way of learning, providing an interaction between learning and game-play. Serious games have shown to be motivational and train the player to acquire certain skills. However, designers should find a balance between pedagogical goals and game-mechanics. Recent investigations show the learning benefits that players obtain by playing music-video games and how these games can support players to improve their musical skills due to embodied music cognition. In the current study, we develop a music-video game to improve the pitch recognition of players. We use the LM-GM model to assess the design of the video game. Moreover, a pilot case study was conducted where the participants performed the video game and answered a Game Experience Questionnaire. Thus, we analyzed the player experience and preliminary results display a relation between learning and game-play. Nevertheless, more studies are needed for appraising the learning effects.

Cite

CITATION STYLE

APA

Alvarez-Molina, K. A., Jöllenbeck, A., & Malaka, R. (2018). Listen and play: Auditory-motor interaction in a Bard’s tale video game. In Communications in Computer and Information Science (Vol. 840, pp. 198–210). Springer Verlag. https://doi.org/10.1007/978-3-319-93596-6_14

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free