Conflict and communication in massively-multiplayer online games

9Citations
Citations of this article
11Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Massively-multiplayer online games (MMOGs) can serve asa unique laboratory for studying large-scale human behaviors. However,one question that often arises is whether the observed behavior is specificto the game world and its winning conditions. This paper studiesthe nature of conflict and communication across two game worlds thathave different game objectives. We compare and contrast the structureof attack networks with trade and communication networks. Similar toreal-life, social structures play a significant role in the likelihood of interplayerconflict.

Cite

CITATION STYLE

APA

Hajibagheri, A., Lakkaraju, K., Sukthankar, G., Wigand, R. T., & Agarwal, N. (2015). Conflict and communication in massively-multiplayer online games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9021, pp. 65–74). Springer Verlag. https://doi.org/10.1007/978-3-319-16268-3_7

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free