A shuffle graph convolutional network (Shuffle-GCN) is proposed to recognize human action by analyzing skeleton data. It uses channel split and channel shuffle operations to process multi-feature channels of skeleton data, which reduces the computational cost of graph convolution operation. Compared with the classical two-stream adaptive graph convolutional network model, the proposed method achieves a higher precision with 1/3 of the floating-point operations (FLOPs). Even more, a channel-level topology modeling method is designed to extract more motion information of human skeleton by learning the graph topology from different channels dynamically. The performance of Shuffle-GCN is tested under 56,880 action clips from the NTU RGB+D dataset with the accuracy 96.0% and the computational complexity 12.8 GFLOPs. The proposed method offers feasible solutions for developing practical applications of action recognition.
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CITATION STYLE
Yu, Q., Dai, Y., Hirota, K., Shao, S., & Dai, W. (2023). Shuffle Graph Convolutional Network for Skeleton-Based Action Recognition. Journal of Advanced Computational Intelligence and Intelligent Informatics, 27(5), 790–800. https://doi.org/10.20965/jaciii.2023.p0790