We developed a virtual game playing agent with the goal of showing believable non-verbal behavior related to what is going on in the game. Combining the fields of virtual agents and general game playing allows our agent to play arbitrary board games with minimal adaptations for the representation of the game state in the virtual environment. Participants in preliminary user testing report the game to be more engaging and life-like with the virtual agent present.
CITATION STYLE
Helgadóttir, H. E., Jónsdóttir, S., Sigurdsson, A. M., Schiffel, S., & Vilhjálmsson, H. H. (2016). Virtual general game playing agent. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10011 LNAI, pp. 464–469). Springer Verlag. https://doi.org/10.1007/978-3-319-47665-0_56
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