Interactive computer music systems and concepts of gestalt

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Abstract

In the past few years of the development in the field of electro-acoustic applications, it turned out that new input and output options are needed to make a convenient control of technical and aesthetical processes possible. This particularly holds for live performances. As a consequence thereof, several different hard-and software developments emerged recently. Many of them are closely related to general improvements of the computational industry (such as mouse or joystick), others have been developed for a particular occasion, such as for a certain artist, a performance, or a concert. This paper investigates the potential effects of these new developments for musical applications. The paper is organized as follows: Starting from a description of interactive computer music systems, I will introduce Gestalt-theoretical concepts in order to allow for a characterization of the basic properties of these systems. Thereafter I will apply them to the interaction of man and music systems. Gestalt concepts will be introduced to describe this interaction. Finally, I will illustrate the criteria I am going to set up in this paper, taking a dataglove sound synthesis configuration as an example of such a system.

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APA

Modler, P. (1997). Interactive computer music systems and concepts of gestalt. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1317, pp. 482–494). Springer Verlag. https://doi.org/10.1007/bfb0034135

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