We introduce an approach to multimodal generation of verbal and nonverbal contributions for virtual characters in a multiparty dialogue scenario. This approach addresses issues of turn-taking, is able to synchronize the different modalities in real-time, and supports fixed utterances as well as utterances that are assembled by a full-fledged tree-based text generation algorithm. The system is implemented in a first version as part of the second VirtualHuman demonstrator. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Kempe, B., Pfleger, N., & Löckelt, M. (2005). Generating verbal and nonverbal utterances for virtual characters. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3805 LNCS, pp. 73–76). https://doi.org/10.1007/11590361_8
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