Recently, the development of believable agents has gained a lot of interest and many solutions have been proposed by the research community to implement such bots. However, in order to make advances in this field, a generic and rigorous evaluation that would allow the comparison of new systems against existing ones is needed. This paper provides a summary of the existing believability assessments. Seven features characterising the protocols are identified. After a comprehensive analysis, recommendations and prospects for improvement are provided.
CITATION STYLE
Even, C., Bosser, A. G., & Buche, C. (2017). Analysis of the protocols used to assess virtual players in multi-player computer games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10306 LNCS, pp. 657–668). Springer Verlag. https://doi.org/10.1007/978-3-319-59147-6_56
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