Analysis of the protocols used to assess virtual players in multi-player computer games

6Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Recently, the development of believable agents has gained a lot of interest and many solutions have been proposed by the research community to implement such bots. However, in order to make advances in this field, a generic and rigorous evaluation that would allow the comparison of new systems against existing ones is needed. This paper provides a summary of the existing believability assessments. Seven features characterising the protocols are identified. After a comprehensive analysis, recommendations and prospects for improvement are provided.

Cite

CITATION STYLE

APA

Even, C., Bosser, A. G., & Buche, C. (2017). Analysis of the protocols used to assess virtual players in multi-player computer games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10306 LNCS, pp. 657–668). Springer Verlag. https://doi.org/10.1007/978-3-319-59147-6_56

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free