In contrast to 2D environments which apply well established user interface elements and generally accepted interaction techniques, VR and AR applications typically provide rather individual and specific realizations. This often leads to inconsistent user interfaces and a long and cumbersome development process. In this paper we show how we extended our approach on modeling VR and AR interface elements and interaction techniques represented by interaction and behavior objects by some simple yet powerful mechanisms: modules, templates, and inheritance. We will also show how specific examples could benefit from that approach. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Broll, W., & Herling, J. (2009). Supporting reusability of VR and AR interface elements and interaction techniques. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5622 LNCS, pp. 145–153). https://doi.org/10.1007/978-3-642-02771-0_17
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