Agent architecture in social games - The implementation of subsumption architecture in diplomacy

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Abstract

Social games are challenging for AI research because they involve not only the mechanism of game (taking actions, planning, etc), but also the social aspects including communicating, cooperating and reaching agreements. Some social games also require cunning, duplicity, or bad faith. In this paper we present the implementation of a prototype that utilizes the properties of the subsumption architecture to provide an interesting computer opponent in a social board game - Diplomacy. The evaluation result indicates that the subsumption architecture is appropriate for social games. Copyright © 2008, Association for the Advancement of Artificial Intelligence.

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Krzywinski, A., Chen, W., & Helgesen, A. (2008). Agent architecture in social games - The implementation of subsumption architecture in diplomacy. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008 (pp. 191–196). https://doi.org/10.1609/aiide.v4i1.18696

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