Spoken dialogue in virtual worlds

3Citations
Citations of this article
19Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Human-computer conversations have attracted a great deal of interest especially in virtual worlds. In fact, research gave rise to spoken dialogue systems by taking advantage of speech recognition, language understanding and speech synthesis advances. This work surveys the state of the art of speech dialogue systems. Current dialogue system technologies and approaches are first introduced emphasizing differences between them, then, speech recognition and synthesis and language understanding are introduced as complementary and necessary modules. On the other hand, as the development of spoken dialogue systems becomes more complex, it is necessary to define some processes to evaluate their performance. Wizard-of-Oz techniques play an important role to achieve this task. Thanks to this technique is obtained a suitable dialogue corpus necessary to achieve good performance. A description of this technique is given in this work together with perspectives on multimodal dialogue systems in virtual worlds. © 2010 Springer-Verlag.

Cite

CITATION STYLE

APA

Chollet, G., Amehraye, A., Razik, J., Zouari, L., Khemiri, H., & Mokbel, C. (2010). Spoken dialogue in virtual worlds. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5967 LNCS, pp. 423–443). Springer Verlag. https://doi.org/10.1007/978-3-642-12397-9_36

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free