Human computer interaction for the accelerometer-based mobile game

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Abstract

As a result of growth of sensor-enabled mobile devices such as PDA, cellular phone and other computing devices, in recent years, users can utilize the diverse digital contents everywhere and anytime. However, the interfaces of mobile applications are often unnatural due to limited resources and miniaturized input/output. Especially, users may feel this problem in some applications such as the mobile game. Therefore, novel interaction forms have been developed in order to complement the poor user interface of the mobile device and to increase the interest for the mobile game. In this paper, we describe the demonstration of the gesture and posture input supported by an accelerometer. The application example we created are AM-Fishing game on the mobile device that employs the accelerometer as the main interaction modality. The demos show the usability for the gesture and posture interaction. © IFIP International Federation for Information Processing 2006.

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Baek, J., Jang, I. J., Park, K., Kang, H. S., & Yun, B. J. (2006). Human computer interaction for the accelerometer-based mobile game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4096 LNCS, pp. 509–518). Springer Verlag. https://doi.org/10.1007/11802167_52

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