Sadness is a negative emotion, which aims at a deactivated physiological and behavioural state [21] and so this is easy to develop in film experiencing, where the viewer is passively watching and feeling. Interactive storytelling supposes active physiological behaviours and this raises the problematic - how to create sad deactivated moments during interactive sequences. In this paper we intend to develop and present different ways to approach this problematic and methodologies to implement interactive sad moments in virtual environments, as videogames. These moments will be defined as situations of affective attachment supported by virtual body touching, visually represented by virtual gently stroking body parts (shoulders, hands, hair), bear hugs, soft kissing and lying against each other cuddling. © IFIP International Federation for Information Processing 2006.
CITATION STYLE
Zagalo, N., Torres, A., & Branco, V. (2006). Passive interactivity, an answer to interactive emotion. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4161 LNCS, pp. 43–52). Springer Verlag. https://doi.org/10.1007/11872320_6
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