Parameter-free tree style pipeline in asynchronous parallel game-tree search

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Abstract

Asynchronous parallel game-tree search methods are effective in improving the playing strength by using many computers connected through relatively slow networks. In game-position parallelization, the master program manages a game-tree and distributes positions in the tree to workers. Then, each worker asynchronously searches the best move and the corresponding evaluation for its assigned position. We present a new method for constructing an appropriate master tree that provides more important moves with more workers on their subtrees to improve the playing strength. Our contribution introduces two advantages: (1) being parameter free in that users do not need to tune parameters through trial and error, and (2) efficiency suitable even for short-time matches, such as one second per move. We implemented our method in chess with a top-level chess program Stockfish and evaluated the playing strength through self-plays.We confirm that the playing strength improves with up to sixty workers.

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Yokoyama, S., Kaneko, T., & Tanaka, T. (2015). Parameter-free tree style pipeline in asynchronous parallel game-tree search. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9525, pp. 210–222). Springer Verlag. https://doi.org/10.1007/978-3-319-27992-3_19

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