Psychology of Digital Games and Its Effects to Its Users

  • Gunawardhana L
  • Palaniappan S
N/ACitations
Citations of this article
52Readers
Mendeley users who have this article in their library.

Abstract

In this article, I will discuss the effects of playing digital games. Most of the researchers have found out that the effects by playing digital games are greater than the effects by watching the television or movies. I will be discussing mainly the three scopes which support to argue and allow people to get beyond the typical ‘‘good-bad’’ dichotomous thinking to have a more nuanced understanding of the digital game effect and the insights from developmental, positive, and social psychology combined with other learning mechanisms in playing digital games as well as how far it is possible adopt it to real-world psychosocial benefits scenario will also be examined in this article.

Cite

CITATION STYLE

APA

Gunawardhana, L. K. P. D., & Palaniappan, S. (2015). Psychology of Digital Games and Its Effects to Its Users. Creative Education, 06(16), 1726–1732. https://doi.org/10.4236/ce.2015.616174

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free