Interest in board games has grown dramatically in the recent years, and so has the number of releases per year. Consumers can find it hard for themselves to choose the next board game to delve into, and often rely on curated lists and expert recommendations. At the same time, the broad availability of qualitative and quantitative data about board games makes this domain ripe for the application of automated recommendations. In this paper, we employ existing and novel techniques for recommending board games.
CITATION STYLE
Ion, M., Sacharidis, Di., & Werthner, H. (2020). Designing a recommender system for board games. In Proceedings of the ACM Symposium on Applied Computing (pp. 1465–1467). Association for Computing Machinery. https://doi.org/10.1145/3341105.3375780
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