Locomotion animation by using riding motion

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Abstract

This paper provides a method to make locomotion animation using riding motion, which is synthesized by computer simulation. Our locomotion system uses riding motion to avoid collision between objects instead of traditional obstacle avoidance. The two-dimensional locomotion using obstacle avoidance has a problem in that positions that the agent move is limited if the number of agents is large. In game or film, user or artist should throw up natural movement to locate agents in the specific area to avoid obstacle. The major strengths of the algorithm is fast calculation and natural locomotion motion, the weakness is that the algorithm is not applied to various creatures © 2009 Springer Berlin Heidelberg.

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APA

Chang, S. J., & Choi, B. T. (2009). Locomotion animation by using riding motion. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5773 LNAI, pp. 488–489). https://doi.org/10.1007/978-3-642-04380-2_56

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