Successfully promoting engagement within learning environments is a subject of increasing attention within the AI in Education community. Evidence is mounting that game-based learning environments hold great potential to engage students, but disengaged behavior is still observed. Devising adaptive strategies to re-engage students in the learning task is a key open research question. Toward that end, this paper examines the collaborative behavior of pairs of middle school students solving game-based computer science problems. We examine the dialogue moves that were used by a more engaged learner to repair a partner's disengagement and consider the implications that these strategies may have for designing collaborative game-based learning environments. © 2013 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Rodríguez, F. J., Kerby, N. D., & Boyer, K. E. (2013). Repairing disengagement in collaborative dialogue for game-based learning. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7926 LNAI, pp. 807–810). Springer Verlag. https://doi.org/10.1007/978-3-642-39112-5_118
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