Repairing disengagement in collaborative dialogue for game-based learning

0Citations
Citations of this article
25Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Successfully promoting engagement within learning environments is a subject of increasing attention within the AI in Education community. Evidence is mounting that game-based learning environments hold great potential to engage students, but disengaged behavior is still observed. Devising adaptive strategies to re-engage students in the learning task is a key open research question. Toward that end, this paper examines the collaborative behavior of pairs of middle school students solving game-based computer science problems. We examine the dialogue moves that were used by a more engaged learner to repair a partner's disengagement and consider the implications that these strategies may have for designing collaborative game-based learning environments. © 2013 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

Rodríguez, F. J., Kerby, N. D., & Boyer, K. E. (2013). Repairing disengagement in collaborative dialogue for game-based learning. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7926 LNAI, pp. 807–810). Springer Verlag. https://doi.org/10.1007/978-3-642-39112-5_118

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free