The creation of freeform 3D objects has been historically done with a 3D modeler, either based on CSG operators, spline surfaces or subdivision surfaces. However sketch-based modeling, initiated by the groundbreaking Teddy system [1], has recently emerged as a more intuitive alternative. Following Teddy, sketch-based modeling is usually done by letting the user sketch the silhouette of the generated mesh. In this paper, we present a 3D sketching prototype based on the skeleton as input of the system. ©Springer-Verlag Berlin Heidelberg 2008.
CITATION STYLE
Arcila, R., Levet, F., & Schlick, C. (2008). Thor: Sketch-based 3D modeling by skeletons. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5166 LNCS, pp. 232–238). https://doi.org/10.1007/978-3-540-85412-8_22
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