Video games are promising tools in educational environments since they have features that can promote learning in a playful environment. Formerly, we identified mathematics learning opportunities in a real time strategy video game. Going further, in order to precisely understand which information the students use to solve the challenges provided by the video game, this paper presents an eye tracker based tool to identify processes of mathematics problem solving while playing the game. The first preliminary results show the potential of the tool to further identify metacognitive and mathematics problem solving processes.
CITATION STYLE
Hernández-Sabaté, A., Albarracín, L., Calvo, D., & Gorgorió, N. (2016). Eyemath: Identifying mathematics problem solving processes in a RTS video game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10056 LNCS, pp. 50–59). Springer Verlag. https://doi.org/10.1007/978-3-319-50182-6_5
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