Effects of video games on HBCU students

0Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Our research focuses on how video games play a role in the lives of returning upperclassmen college students (sophomores to graduate level). In total, there were 34 participants, but due to unforeseen circumstances, only 32 of the college students (24 male, 8 female) could complete the distributed pre- and post-surveys. We then conducted weekly interviews with eight of the participants (6 male, 2 female) for 9 weeks. With the use of surveys, interviews and daily logs, our research concludes mixed results of both positive and negative effects of playing video games. Further research details life as a college student and the college experience.

Cite

CITATION STYLE

APA

Huston, E. K., & Lee, J. S. (2018). Effects of video games on HBCU students. In Communications in Computer and Information Science (Vol. 852, pp. 51–58). Springer Verlag. https://doi.org/10.1007/978-3-319-92285-0_8

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free