Our research focuses on how video games play a role in the lives of returning upperclassmen college students (sophomores to graduate level). In total, there were 34 participants, but due to unforeseen circumstances, only 32 of the college students (24 male, 8 female) could complete the distributed pre- and post-surveys. We then conducted weekly interviews with eight of the participants (6 male, 2 female) for 9 weeks. With the use of surveys, interviews and daily logs, our research concludes mixed results of both positive and negative effects of playing video games. Further research details life as a college student and the college experience.
CITATION STYLE
Huston, E. K., & Lee, J. S. (2018). Effects of video games on HBCU students. In Communications in Computer and Information Science (Vol. 852, pp. 51–58). Springer Verlag. https://doi.org/10.1007/978-3-319-92285-0_8
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