This article is a work in progress description of competence-based learning approaches at the Command and Staff College of the German Armed Forces (CSC) (specifically at the Faculty of Politics, Strategy and Social Science) and contains a best practice example for the successful implementation of a web 2.0 collaboration tool (slack) into a pen-and-paper tabletop exercise using a matrix wargame approach. It describes the terminological understanding of keywords like “Wargaming”, “Serious Gaming” and “Gamification” at the CSC and their relation to “Matrix Wargaming”. It shows how to use a free version of slack to create a holistic learning ecosystem that fosters self-driven learning, that is not restricted in time and space and enables global, synchronous and asynchronous contributions from students and subject matter experts (SMEs).
CITATION STYLE
Kodalle, T. (2019). Hosting a matrix wargame in a slack workspace. In Proceedings of the European Conference on Games-based Learning (Vol. 2019-October, pp. 405–413). Dechema e.V. https://doi.org/10.34190/GBL.19.184
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