Identifying Triggers Within Persuasive Technology and Games for Saving and Money Management

  • Tan Yan Xi A
  • Marsh T
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Abstract

In this chapter, Xi and Marsh explore the area of persuasive technology and games and their effectiveness in informing users/players about savings and money management and in persuading users/players to take actions to save. They found that players were able to...

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Tan Yan Xi, A., & Marsh, T. (2014). Identifying Triggers Within Persuasive Technology and Games for Saving and Money Management (pp. 51–70). https://doi.org/10.1007/978-981-4560-26-9_4

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