In this chapter, Xi and Marsh explore the area of persuasive technology and games and their effectiveness in informing users/players about savings and money management and in persuading users/players to take actions to save. They found that players were able to...
CITATION STYLE
Tan Yan Xi, A., & Marsh, T. (2014). Identifying Triggers Within Persuasive Technology and Games for Saving and Money Management (pp. 51–70). https://doi.org/10.1007/978-981-4560-26-9_4
Mendeley helps you to discover research relevant for your work.