This paper reports on the use of mobile terminals in historical spaces to play an adventure game, using a location-based platform to awaken the fantasy and curiosity of children about cultural heritage; the design of a mystery game as the medium to convey content along with features shared by pervasive games, such as mobile exploration, team work, and the combination of virtual and real worlds. It includes the process of adapting history to storytelling and the results of using a method to evaluate the experience.
CITATION STYLE
Díaz, M. G. A., Toftedahl, M., & Svensson, T. (2014). The mystery of Elin. Incorporating a city cultural program on history and heritage into a pervasive game. In ACM International Conference Proceeding Series (Vol. 02-03-December-2014). Association for Computing Machinery. https://doi.org/10.1145/2677758.2677768
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