Towards indexing of Web3D signing avatars

0Citations
Citations of this article
12Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Signing avatars are becoming common and being published on the World Wide Web at an incredible rate. They are actually used in education to help deaf children and their parents to learn sign language thanks to many 3D signing avatars systems. In Tunisia, signing avatars have been used since several years as part of the WebSign project. During the last few years, thousands of 3D signing avatars have been recorded using WebSign and few other systems. One of the major challenges that we was facing is how to index and retrieve efficiently this huge quantity of 3D signed scenes. Indexing and cataloging these signed scenes is beyond the capabilities of current text-based search engines. In this paper, we describe a system that collects 3D signed scenes, processes and recognizes the signed words inside them. The processed scenes are then indexed for later retrieval. We use a novel approach for sign language recognition from 3D scenes based on the Longest Common Subsequence algorithm. Our system is able to recognize signs inside 3D scenes at a rate of 96.5 % using a 3D model dictionary. We present also a novel approach for search and results ranking based on the similarity rates between 3D models. Our method is more efficient than Hidden Markov Models in term of recognition time and in the case of co-articulated signs. © 2013 Springer-Verlag.

Cite

CITATION STYLE

APA

Jaballah, K., & Jemni, M. (2013). Towards indexing of Web3D signing avatars. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8207 LNCS, pp. 237–248). https://doi.org/10.1007/978-3-642-41398-8_21

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free