Designing grounded agents: From robocup to the real-world

0Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This paper discusses the nature and role of "grounding" in designing programs for controlling autonomous mobile robots. Since its inception, artificial intelligence has been plagued by problems of scaling and brittleness. A fundamental problem impeding the development of artificial intelligence is our dependence on grounding agents by design. That is, currently agents tend to be grounded by their designer's understanding of the world, task, and robot. However, little (if any) of the knowledge of "how to ground" is embedded in the artificial agent. Consequently, brittle, purpose-built systems result. This paper explores how the intellectual burden of grounding can be shifted from the programmer to the program by designing robots capable of grounding themselves. An overview of a grounding oriented design methodology (Go-Design) is presented - an initial step towards the longer-term objective of developing autonomous grounding capabilities. © 2009 Springer Berlin Heidelberg.

Cite

CITATION STYLE

APA

Stanton, C. (2009). Designing grounded agents: From robocup to the real-world. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5399 LNAI, pp. 626–637). https://doi.org/10.1007/978-3-642-02921-9_54

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free