This paper addresses the problem of synthesizing in real time the motion of realistic virtual characters with a physics-based model from the analysis of human motion data. The synthesis is achieved by computing the motion equations of a dynamical model controlled by a sensory motor feedback loop with a non-parametric learning approach. The analysis is directly applied on end-effector trajectories captured from human motion. We have developed a Dynamic Programming Piecewise Linear Approximation model (DPPLA) that generates the discretization of these 3D Cartesian trajectories. The DPPLA algorithm leads to the identification of discrete target-patterns that constitute an adaptive sampling of the initial end-point trajectory. These sequences of samples non uniformly distributed along the trajectory are used as input of our sensory motor system. The synthesis of motion is illustrated on a dynamical model of a hand-arm system, each arm being represented by seven degrees of freedom. We show that the algorithm works on multi-dimensional variables and reduces the information flow at the command level with a good compression rate, thus providing a technique for motion data indexing and retrieval. Furthermore, the adaptive sampling seems to be correlated with some invariant law of human motion. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Marteau, P. F., & Gibet, S. (2006). Adaptive sampling of motion trajectories for discrete task-based analysis and synthesis of gesture. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3881 LNAI, pp. 224–235). https://doi.org/10.1007/11678816_25
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