Sony Four Legged Robot League at RoboCup 2002

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Abstract

We report research activities in the Sony Four Legged Robot League at RoboCup 2002.19 teams including 3 new teams participated in the league. We revised some rules and setup specifications such as a larger field and 4 robots for each team. In addition wireless LAN system were employed for inter-robot communication. These revisions encouraged the participants to develop team play behaviors. © Springer-Verlag Berlin Heidelberg 2003.

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APA

Fujita, M. (2003). Sony Four Legged Robot League at RoboCup 2002. In Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) (Vol. 2752, pp. 469–476). Springer Verlag. https://doi.org/10.1007/978-3-540-45135-8_43

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