Interactive logic in the Middle Ages

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Abstract

Recently logic has shifted emphasis from static systems developed for purely theoretical reasons to dynamic systems designed for application to real world situations. The emphasis on the applied aspects of logic and reasoning means that logic has become a pragmatic tool, to be judged against the backdrop of a particular application. This shift in emphasis is, however, not new. A similar shift towards "interactive logic" occurred in the high Middle Ages. We provide a number of different examples of "interactive logic" in the Middle Ages, all species of the disputation game obligatio. These games display a recognition of the importance of interaction in logical contexts and the way that interactive logic differs from single-agent inference.

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APA

Uckelman, S. L. (2012). Interactive logic in the Middle Ages. Logic and Logical Philosophy, 21(4), 439–471. https://doi.org/10.12775/llp.2012.020

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