LATIN 2002: Theoretical Informatics

  • Brönnimann H
  • Iacono J
  • Katajainen J
  • et al.
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Abstract

An in-place algorithm is one in which the output is given in the same location as the input and only a small amount of additional memory is used by the algorithm. In this paper we describe three in-place algorithms for computing the convex hull of a planar point set. All three algorithms are optimal, some more so than others. . .

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Brönnimann, H., Iacono, J., Katajainen, J., Morin, P., Morrison, J., Toussaint, G., & Rajsbaum, S. (2002). LATIN 2002: Theoretical Informatics. In S. Rajsbaum (Ed.) (Vol. 2286, pp. 197–205). Berlin, Heidelberg: Springer Berlin Heidelberg. https://doi.org/10.1007/3-540-45995-2

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