"We are always after that balance" - Managing innovation in the new digital media industries

10Citations
Citations of this article
95Readers
Mendeley users who have this article in their library.

Abstract

The pressure to innovate is growing as technology cycles change more rapidly. Organisations need to balance exploration and exploitation effectively if they are to heed the innovation imperative. Organisational ambidexterity is proposed as a means to achieve such balance with structural or contextual ambidexterity as possible choices. Yet how organisations become ambidextrous is an as yet under-researched area, and different industry sectors may pose different innovation challenges. Using the case study method, this paper examines how a computer games company responds to an industry-specific innovation challenge and how it endeavours to balance exploration and exploitation. The findings suggest that ambidexterity is difficult to achieve, and is fraught with organisational tensions which might eventually jeopardise the innovation potential of a company. The paper suggests that more qualitative research is needed to further our understanding of innovation challenges, innovation management and organisational ambidexterity. © Universidad Alberto Hurtado, Facultad de Economía y Negocios.

Cite

CITATION STYLE

APA

Hotho, S., & Champion, K. (2010). “We are always after that balance” - Managing innovation in the new digital media industries. Journal of Technology Management and Innovation, 5(3), 36–50. https://doi.org/10.4067/S0718-27242010000300003

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free