The current research sought to construct a computational model of human navigation for virtual three dimensional environments. The model was implemented within the ACT-R cognitive architecture [1]. The navigation model incorporates visual search, encoding object features and spatial relationships, motion, obstacle avoidance, and incidental visual memory. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Thomas, M. D., Carruth, D. W., Robbins, B., McGinley, J. A., & Morais, A. (2007). Modeling human bipedal navigation in a dynamic three dimensional virtual environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4561 LNCS, pp. 205–214). Springer Verlag. https://doi.org/10.1007/978-3-540-73321-8_25
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