GPU-disasm: A GPU-based x86 disassembler

3Citations
Citations of this article
24Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Static binary code analysis and reverse engineering are crucial operations for malware analysis, binary-level software protections, debugging, and patching, among many other tasks. Faster binary code analysis tools are necessary for tasks such as analyzing the multitude of new malware samples gathered every day. Binary code disassembly is a core functionality of such tools which has not received enough attention from a performance perspective. In this paper we introduce GPUDisasm, a GPU-based disassembly framework for x86 code that takes advantage of graphics processors to achieve efficient large-scale analysis of binary executables. We describe in detail various optimizations and design decisions for achieving both inter-parallelism, to disassemble multiple binaries in parallel, as well as intra-parallelism, to decode multiple instructions of the same binary in parallel. The results of our experimental evaluation in terms of performance and power consumption demonstrate that GPU-Disasm is twice as fast than a CPU disassembler for linear disassembly and 4.4 times faster for exhaustive disassembly, with power consumption comparable to CPU-only implementations.

Cite

CITATION STYLE

APA

Ladakis, E., Vasiliadis, G., Polychronakis, M., Ioannidis, S., & Portokalidis, G. (2015). GPU-disasm: A GPU-based x86 disassembler. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9290, pp. 472–489). Springer Verlag. https://doi.org/10.1007/978-3-319-23318-5_26

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free