Scientific Inquiry refers to the study that learners conduct with similar or simulated scientific research. It is a problem-oriented learning activity with quite rich contents and forms driven by curiosity. It is also a method by taking the initiative to acquire scientific knowledge and understand science. The game-based learning environment for scientific inquiry (GBLESI) can effectively expand the scope for learners. This article takes the NMR experiments as an example to introduce its Design and Implementation. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Yun, R., Wang, M., & Li, Y. (2008). Design and implementation of game-based learning environment for scientific inquiry. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5093 LNCS, pp. 60–69). https://doi.org/10.1007/978-3-540-69736-7_7
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