This paper aims at the teaching-learning process of Design Patterns through a video game development used for two different groups of third grade students. It describes how the Design Patterns can be applied in a racing game and how the students of both classes perceived and evaluated the learning process.
CITATION STYLE
Silva, R., Miranda, E. M. de, & Pereira, T. F. (2016). Uma Experiência no Ensino de Padrões de Projeto Utilizando Jogo no Processo de Ensino-Aprendizagem. In Anais dos Workshops do V Congresso Brasileiro de Informática na Educação (CBIE 2016) (Vol. 1, p. 1218). Sociedade Brasileira de Computação - SBC. https://doi.org/10.5753/cbie.wcbie.2016.1218
Mendeley helps you to discover research relevant for your work.