Uma Experiência no Ensino de Padrões de Projeto Utilizando Jogo no Processo de Ensino-Aprendizagem

  • Silva R
  • Miranda E
  • Pereira T
N/ACitations
Citations of this article
5Readers
Mendeley users who have this article in their library.

Abstract

This paper aims at the teaching-learning process of Design Patterns through a video game development used for two different groups of third grade students. It describes how the Design Patterns can be applied in a racing game and how the students of both classes perceived and evaluated the learning process.

Cite

CITATION STYLE

APA

Silva, R., Miranda, E. M. de, & Pereira, T. F. (2016). Uma Experiência no Ensino de Padrões de Projeto Utilizando Jogo no Processo de Ensino-Aprendizagem. In Anais dos Workshops do V Congresso Brasileiro de Informática na Educação (CBIE 2016) (Vol. 1, p. 1218). Sociedade Brasileira de Computação - SBC. https://doi.org/10.5753/cbie.wcbie.2016.1218

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free