We describe preliminary research on devising intelligent agents that can improve the educational effectiveness of collaborative, educational computer games. We illustrate how these agents can overcome some of the shortcomings of educational games by explicitly monitoring how students interact with the games, by modeling both the students ’ cognitive and emotional states, and by generating calibrated interventions to trigger constructive reasoning and reflection when needed.
CITATION STYLE
Conati, C., & Klawe, M. (2006). Socially Intelligent Agents in Educational Games. In Socially Intelligent Agents (pp. 213–220). Kluwer Academic Publishers. https://doi.org/10.1007/0-306-47373-9_26
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