Immersive learning of French as a foreign language: Potential of applications and edutainment scenario

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Abstract

Our research group, LCF, is interested in addressing the topic of virtual reality under its different forms, such as video games, augmented reality, in the teaching of a foreign language, thinking that it could be the solution for our students. Indeed, they can approach, in our case, French, from gamification and, therefore, from motivation. In addition, it has the advantage of being able to take learning to the field of autonomy and, above all, of immersion, a concept that seems essential to achieve a language acquisition and that we have to define in relation to our objective. Afterwards, our research has continued its course looking for the different interactive applications and analyzing them to observe to what extent they bring a benefit for this learning and, if not, what solution we can give it.

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Duée, C., & Martin, J. (2021). Immersive learning of French as a foreign language: Potential of applications and edutainment scenario. Anales de Filologia Francesa, (29), 183–199. https://doi.org/10.6018/analesff.483991

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