A fish tank is established in a cyberspace based on a real world in which autonomous fish agents, generated from images captured in an actual world, swim. The behavior of each fish is determined by an emotional model that reflects personality according to encountered events and user interactions. © IFTP International Federation for Information Processing 2005.
CITATION STYLE
Asai, K., Hattori, A., Yamashita, K., Nishimoto, T., Kitamura, Y., & Kishino, F. (2005). Agents from reality. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3711 LNCS, pp. 519–522). https://doi.org/10.1007/11558651_52
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