The success of interactive systems depends on a variety of factors, including usability and system performances. The balance of these factors is more ideal than a practice, since traditionally these issues have been addressed by two distinct communities –Human-Computer Interaction and Software Engineering –using different processes, methods and tools. Consequently, the traditional approach is to separately address human performances and system performances. We argue that results from early-cycle system performance evaluation should be exploited by interaction designers to produce “performanceinformed” design iteration, then leading to a performance-aware self-adaptive interaction environment, according to a vision bridging the two communities.
CITATION STYLE
di Mascio, T., Tarantino, L., & de Gasperis, G. (2015). If usability evaluation and software performance evaluation shook their hands: A perspective. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9459, pp. 479–489). Springer Verlag. https://doi.org/10.1007/978-3-319-26844-6_35
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